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Frequently Asked Questions - FAQ
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Dispatcher's Ribbon

Dispatcher's Ribbon - How to Use

When you open a dispatch, you will see a full web page, and at first it doesn't make a lot of sense. But here's what you do. Go to the upper right corner of your browser and click on the little square (not the "-" and not the "x". Then resize your window from the left edge pulling to right so only the Dispatcher's Ribbon is showing ... to the right of your desktop. Move this window to the right edge of your screen and adjust it as you see below.

Click Image to Enlarge

Now you resize your flight simulator window placing it as you see above. You are not "cutting off" any of the screen.

Most of the time you will be able to just use the headings depicted on the ribbon to help you navigate the dispatch. But if you need the map or would like some commentary on the leg, perhaps some navigational tips, then you grab the left edge of the Dispatcher's Ribbon with your curser and drag it to the left over the Flight Sim screen ... read what you want, check your map, then drag that edge back to hide the map and comments.

Click Image to Enlarge

NOTAM: At the bottom of the briefing is a table that gives you the scenery locations that you will need to fly the route correctly. This is a good way to make sure you are caught up on the latest scenery locations and also a great way for a new-comer to begin adding locations from RTMM.

How to add a Dispatch - What I need:

We will be adding more dispatches to the Misty's Place Dispatcher's Office in the future. If you have one you'd like to submit, You will need to send us the information that you see on a dispatch ticket ... the left column, and the storyline. Don't worry about the map, if they are RTMM or PFJ locations, I have them and can make the map. Remember some people will need some "help" finding things, so be sure to add some of the helpful navigational hints to your commentary. (If folks get lost, it is not fun for them). Be sure to list the things people will need to fly the route. (Again many newcomers may not have all the scenery locations, so this gives them a chance to know what to download and eventually they'll be caught up).

Send any COMPLETED routes to Doug at rtmm@jdlinn.com ... and I'll take a look at them.

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EZ-1 Zip File

DOWNLOAD EZ-1.ZIP FILE HERE From FlightSim.com

By installing the ez_1.zip file you'll be able to avoid any future object installation steps for other scenery areas I've designed that DO use other freeware objects besides default. Please follow steps 1-5 below in this section to install a zip file that has just about all the freeware objects in one file. It'll save any time needed in the future and you'll be all set to go with any additional scenery of mine that uses these custom objects.

1. You can download and install the file from the download link above. This makes sure all objects in our other scenery areas are visible in FSX. It's a large file and will probably take you some time to download. But if you want to use my scenery that uses other than default objects, it's necessary. Once you have the ez_1.zip file installed, you'll probably not need any other EZ library objects anymore. You'll have the vast majority already installed. So that's a bonus.This file, once installed, will give you just about all EZ objects, RWY 12 objects, etc. in one step! It's a great file because it gives you a whole collection of library objects used in third party scenery design. Most of these files are compatible with FSX!

2. The ez_1.zip file, once it's unzipped, will give you an executable file for installation. (See step 3 below before installing)

3. MOST IMPORTANT STEP!!!! Install the files via the .exe file to a TEMP folder!! NOT INTO FSX!!!! This installer was made for FS9 and might cause issues to FSX if you install it there! (I'm not 100 % sure if it will, but it wasn't made for FSX so I avoided that and created a temporary folder called "EZ Libraries ALL" for this file to install too.

4. Then take the new folder you installed the ez_1.zip to (EZ Libraries ALL) and make sure that includes it's three sub-folders, (new-mdl, scenery, texture) and install that into your FSX "Addon Scenery" library and activate it in FSX as the INSTALLATION steps below show you.

5. Now you can unzip the latest scenery file and install that to FSX repeating the INSTALLATION steps below and all objects and effects should be visible. (Instructions from Brad, and included in each readme.txt file in the zips.)

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Frame Test

 

Problem: Slow Frame Rates at some CIRP locations

Possible Causes:

1. Smoking Barrels
2. Smoking chimneys

We do not know what might be causing the slow frame rates (even on high end computers) so we are, possibility by possibility, trying to find the problem. It has been suggested the smoke may be the problem. To see if this is correct, we are looking now at Summit Ice Station (PF48)

The following zip folder holds 4 folders:

  1. The original cirp_summit_ice_station.bgl
  2. The bgl with no smoking barrels
  3. The bgl with no smoking chimneys
  4. The bgl with no smoking barrels or chimneys

BE CAREFUL with these, they all have the SAME name. Download the zip and put the four folders in a safe place. Go to Summit Ice Station in FSX and check your frame rates. Now, exit FSX. Open one of the folders and copy the bgl and paste it over the bgl in your Addon Scenery/PF48 Summit Ice Station/Scenery folder. You want to overwrite the bgl in there. Then start up FSX and take a look at the scenery and see if you have eliminated whatever you wanted to try to eliminate. Check the frame rates (write them down please). Then do it with another folder, etc. We want to see if any or all of these are causing you problems. Please let us know on the forum thread.

http://forum.mistymoorings.com/index.php?topic=786.msg5623;boardseen#new

Flight Seeing Plan

The Flight Seeing Plan generally match the Trip Tic VFR flights. These are "LSD" (Low, Slow and Dangerous) flight plans. If you use a bush aircraft, you can safely use the autopilot that will make all the dangerous turns for you.

Different Strokes: We have many people flying Misty that have their own "method" of attack. Some would like only a gps coordinate and a sturdy plane. Others want a rough map, but want to "find their own way." Others want to "learn" the area geographical waypoint by waypoint, learning the turns. Yet others would just like to sit back, let the "pilot" fly the plane and hear stories about what they are seeing below ... in Alaska, they call them "tourists." We have tried to give everyone the experience they want. Some folks like to fly with a "split" screen, Trip Tic to the side, others want the full screen, Trip Tic printed to follow.

Solutions: On the Trip Ticket, the GPS location is there. On the scenery page, a rough map can pop up so people can see "roughly" where they are going Reading through the Trip Tic and flying VFR is a great way to learn the area. And then, with autopilot on, others can sit back, let the "virtual pilot" do his job and read along on the Trip Tic to know what they are seeing. You can split your window and read the Trip Tic, or you can click on the "Print-Able" copy and use that instead. There's something here for everybody and every skill level and every mode.

Flight Seeing Mode - Bring up the Trip Tic in a side window. Let the computer fly the plane while you read the Trip Tic and enjoy the sights, just like a tourist would. You have to take off and land, but the rest is done by the autopilot. You only have to set altitude, usually once during the trip (except for landings). If you would like to see what "flight-seeing" is really like, click on this VIDEO link. Notice the "ceiling" ... covering the tops of the low mountains. This is why I set up the FS plans for 1200 feet. You fly "below" that ceiling which is there more often than not.

VFR Mode - This is when you want to be the pilot. You use the Flight Seeing flight plan, but you fly the plane based on the Trip Tic, watching the GPS for turns.

FSDiscover!

FSDiscover (get it HERE)
RTMM.dat file adding Misty datapoints (get it HERE at the top of the Map Room Page)

FSDiscover! is similar (almost identical) to the program we used in FS2004 (Misty Moorings, Inc) called EZ-Landmarks. And we would expect it to be similar since it is created by the same author, Konstantin Kukushkin, who has personally helped us figure out how to add our own datapoints to this great program. On command, this program will give you visual "names" of the things you are seeing in the scenery, eg mountains, capes, bays, towns, airports, etc. The pilots who fly Misty in the "real world" know the area like the back of their hands. As you fly with them, they often tell stories about what you are seeing and are quick to point out various features by name. You begin to realize this is partially for your entertainment, but mostly because those are the waypoints the pilots use there for navigation. They "know" the area. Here is YOUR chance to know the area just as well.

  • Misty Fjords got its name because the weather there is mostly "misty". A bright day with sunshine is often considered a rarity. Usually there are low hanging clouds and navigating VFR, going above the clouds gets you in trouble quickly ... where do you "come down?" It is a 50/50 chance you will find the side of a mountain. So to avoid this, they fly low and slow, staying below the low ceilings and wind their way around the mountains to their destination. They know the turns because they know the land (waypoints).

The Trip Tics will be referring many of the waypoints you will find in FSDiscover. But many needed waypoints are not there so physical descriptions are given to help you pilot to your destination. to these waypoints and in those you will also get some history and geography lessons. FSDiscover is well worth the price you pay for it if you are deciding to become a long-time resident of Misty Fjords (like many of us). The link to Flight1's web site for FSDiscover! is HERE.

The RTMM Database for FSDiscover!

We will be keeping up a database for Return to Misty Moorings waypoints. These will be waypoints that are more specific for our flying area. Here's how you load the file and use it.

RTMM database for FSDiscover: If you look in My Documents, you will see that FSDiscover! has made a file there. Put the latest rtmm.dat file into that file.

Open FSDiscover! Go to "options". You will now see the Misty Moorings database available there. make sure it is checked. While you are there, there are two ways to "indicate" that the data you are seeing is from RTMM or from GNIS. I make all of my GNIS data "green" ... I make the RTMM data "yellow". The second way is something we built into the database, after any entry we have, there is a "(mm)" for Misty Moorings. The GNIS database can change ... and we will then have duplicates in our database. When we see a duplicate, we know we have a change to make. Also, you may see something that we have put in that is improperly placed. If you see this, let us know contact@mistymoorings.com. Also let us know if we are missing a key waypoint ... send us the gps coordinates and name and we'll add it for you.

  • NOTAM: If what you see is in error without an (mm), then it is in the GNIS database and we can do nothing about it. Also, British Columbia for the GNIS database is as wasteland ... almost nothing there. This is not the fault of FSDiscover! The data has not been put into the GNIS database. So little by little, we will be adding waypoints in that area.
  • HELP NEEDED: For those interested in helping, especially on the lacking BC data points, when you know the name of something that is not in the database, go to the spot, give us the FSX GPS coordinates including the altitude (if it's a mountain, slew your plane to the top of it to get the altitude). Send these to us and we will add them. Thank you!

You can always come here to get the latest RTMM.dat database. When it changes, we'll put a note in the NOTAMS for you.

Summary: For anyone interested in learning the geography and the basic names of things, this program is a "must have" for flying Misty "VFR". The database is "yours" so you too can participate in additions and corrections. The latest file for for updating the database can be found at the top of the Map Room.

FSHost Setup

To set up FSHost for Multiplayer operations, you can find it on the MultiPlayer Setup page along with TeamSpeak. Click on the logo below to go to the Multiplayer Page, then click on FSHost.

 

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"HOW TO" Section

Below are a collection of tutorials and notes we thought would be interesting to "archive" so others could use them too. Many of us struggle through a new process, learn how to use it, then forget to "document" how we learned it and are using it so others could try it too. So this area will be dedicated to "How to..."

AI Boat Traffic
Flat Polygons
S-Builder Water Polygons
Sloped Polygons
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ICAO Codes for Misty

Some of the new MM scenery will have False ICAO codes (i.e. they do not exist in the real world), these are numbered sequentially as PF01, 02, 03 etc, PF sets the scenery file as being within the ORBx Pacific Fjords area, the number sequence is based solely on work progress, it does not have any geographical significance. Scenery not having an ICAO code will not show up in your GPS or flight planning software (in fact the scenery files with ICAO codes will only show in external applications if you re-run their respective database building sub programs) and you will have to find them by means of the maps and descriptions, but that's the fun of them! (note from Kim Gowney - Scenery Team )

PF01 K-River                    
PF02 Nisga'a                    
PF03 Kitsault                   
PF04 Lavender                
PF05 Lucky Lindy            
PF06 Bowser Lake            
PF07 Mt Light                 
PF08 Thorne Bay             
PF09 Quall River              
PF10 Kawesas                 
PF11 Fiddler Lake           
PF12 Little Oliver            
PF13 Surf Inlet                
PF14 Kildala Pass
PF15 Nandina                    
PF16 Tweedsmuir            
PF17
PF18 Endako Mine            
PF19 Rainbow Range        
PF20 Misty's                   
PF21 MSPB
PF22 Eagleskinners
PF23 Daredevils
PF24 Sewall

 

Installation

For Misty Moorings Scenery Files

INSTALLATION INSTRUCTIONS For RETURN TO MISTY MOORINGS sceneries

1. Unzip the file to a temporary folder.

2. Place this scenery areas main folder and it's sub level folder named "Scenery" and all files in that folder into your FSX "Addon Scenery" folder.

3.Start up FSX Go to "Settings" Then to "Scenery Library"

4. Click on "Add Area" Click on "Addon Scenery" Locate the newly installed folder for this package you just unzipped in your "Addon Scenery" folder of FSX Click on the main folder only. You do NOT need to open the "scenery" folder. Then click on "OK" and then "OK" again.

5. FSX should begin to recompile your scenery library.

Flight Plans: There is an optional file included in the zip that you can add to your FSX folders. It's a VFR flight plan to the location in this file from a nearby airport.

1. Just place the .pln file included in this zipfile wherever you keep all your flightplans for FSX at. Then you can call this up in FSX using the flight planner and have a flight plan on the aircraft GPS.

Scenery Library Placement: It is best left at the top of my addon scenery library listing in FSX and everything seemed in place and working correctly. However, you should read the FTX Central manual on page 7 to set up "Scenery Library Insertion Points" so you're add on scenery files, like this one, will stay on top and visible when you fly in the FTX region of North America. From the manual: "FTX Scenery Library Insertion Points – “This is a useful tool which allows you to control the 'insertion' point at which all the Orbx FTX entries are placed in your FSX Scenery Library. We've added this function because in some case other scenery addons need to be placed above FTX (for example, OZx or Tongass Fjords X) If you select FTX Scenery Library Insertion Points option, you'll be presented with another window like the one below which allows you to scroll through your FSX scenery library entries. You simply select the entry at which all FTX scenery library entries are inserted above, and click on the 'Set Insertion Point' button.”

IMPORTANT: For my testing, I kept my files at the top and then all scenery areas of mine showed as designed. If you keep these at the top of your addon scenery library you should now be able to fly to this location and enjoy the sights. (from Brad)

WINDOWS 7 KNOWN BUG with FSX There is a known bug with FSX and Windows 7. It's easy to fix, though. When you try to add an area, hitting OK the 2nd time does not start the database build. Follow the directions you have, all the way up to clicking "OK." When you click OK, you should now be inside the scenery folder (not what you wanted), but there is a workaround). Now, right-click anywhere inside that folder where it is blank. The item should now be added to the scenery library. (Full fix thread HERE.)

Example

1. In Settings, Left Click on Add Area, then

2. Left Click on Addon Scenery (or wherever you put your addon files)

3. Left Double Click the scenery you want

4. In the new window appears, left click OK (nothing happens)

5. Now Left click AGAIN in the blank space of the window.

(from Doug)

Here's a video from Bill Womack that explains it ...

http://iblueyonder.com/video-tutorial-adding-scenery-to-fsx-in-windows-7/

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Missions
When you go into FSX Missions, please be sure to select the "Enable Changes" tick box below the missions menu first. Then you can switch aircraft, refuel, etc. before the flight begins.

Load up the mission and once in the cockpit of the default aircraft, hit the "P" key immediately to pause the mission. Then load your preferred aircraft. The default aircraft this mission was designed with was the Maule M7 on ski's, but if you'd prefer something else, now's the time to make that choice.

Before you unpause, check the fuel levels in the aircraft you decide to fly this mission in. The tanks should have enough fuel to complete this mission but might be uneven and if so, you'll need to balance them out. Once you're done with that, then you can hit the "P" key again and start the mission.

This is an IFR mission and I created this with bad weather and low visibility conditions. You can challenge yourself to see how you do. The flightplan is NOT an IFR plan though, so you'll have to rely on the mission compass. Let's discuss that feature.

Use the "U" key on your keyboard to cycle the mission compass on/off. You can also have a large green rotating arrow pointer floating in the air ahead of you if you like. Just cycle the "U" key once you take off and get a heading for your first waypoints Use the mission compass on all of your headings. Try not to just hit the autopilot. The waypoints designed in this mission may not be right along the GPS flight plan so you'll have to deviate from that. When you get a mission compass heading, you can determine by looking at the GPS flight plan and seeing how far off course that will take you. But fly towards the mission compass heading only if the surrounding terrain can be safely crossed. Once you hit your mission compass waypoints, cycle back to the GPS and see where you are in relation to the flight plan again. Just use the GPS as a back up. Remember, you're the pilot in command. I designed this mission to fly no higher than 6000 feet, but you can skim the deck if the clouds are too low and the sweet spot so you can see the sights during your cruise portion is at around 1500 ft.

So remember, you will have a VFR flight plan available on your GPS in the aircraft. You can use that as a back up to the mission compass that will appear at various times throughout the mission to help you navigate through the flight.

If you would like to also see captions of the voice messages during the mission, make sure you have them selected in FSX. To do this, start up FSX, then click on "Settings" on the main screen. Then on the right hand side of the settings screen, select "General" On the settings general screen, in the "Missions" area on the lower left hand side, make sure the tick box is checked for "Show Captioning" to see the messages as text during the mission. Uncheck this box if you'd prefer to not see the captioning. Then click on "OK" and exit.

You should be able to fly this mission using any aircraft you have in your hangar, as long as you think it will land on ice okay!!! The landing zones for this mission are on frozen lakes so prepare accordingly.

Once again, just make sure the "Enable Changes" tick box in the FSX main missions screen is selected before you begin the mission. There are no rewards to lose for this mission. Take your time and follow the mission compass and use the GPS as a back up. If you try this mission in a fast aircraft you'll probably not hit the waypoints as designed, voice prompts will be off, etc. No worries. My intentions aren't to reward the pilot with a medal or something like that, just engage the pilot with some information on the area they are flying my mission in. Some landmarks in the mission have information included about them that you may or may not find interesting. I hope it does interest you though and that you enjoy the scenery on this mission with a little more knowledge about it.

Glitch note: There are times that a system can crash during the mission. This only happens when you to change something while the mission os underway, like a water resolution or scenery density setting, weather, etc. from the FSX menus. So, my advice is leave your settings as is while you try this mission out and you shouldn't have any problems.

Mooring Points

A "Mooring Point" is a starting point and position for an FSX aircraft or boat. If you would like to start at a location, but do not know "where" it is ... you can get there quickly using this procedure. Only "airports' with ICAO codes are going to show up on your GPS. Thank's to Dieter's Plan G updates, you will see all of the RTMM scenery locations in Plan-G. But if you want to position yourself at a scenery location without an ICAO code (most of them!), then this is the procedure to use. Often it is fun to fly "back' from somewhere to an airport, again, this procedure will help you do that. Mooring Points for all RTMM scenery locations can be found at the MAP ROOM. All Mooring Points for the USFS Cabins can be found on THE CABINS page.

The data for a mooring point will look like this:

N54 19.22 W129 13.17 Heading 156 Altitude 0 Speed 0

  • The N54 19.22 is the Latitude (be sure to add the space and the decimal)
  • The W129 13.17 is the Longitude
  • Heading or Mag is the direction your aircraft is pointed
  • ALT ... always set this at "zero", it finds the altitude of the land when it moves.
  • Airspeed ... always set this to "zero" otherwise you'll be moving fast!

In FSX, bring up the MAP VIEW ... then enter the data in similar to below: Note: be sure to use the proper spacing and decimal for each entry.

When you are finished, press the OK button and you will be transported to the correct starting location and will be lined up correctly.

MultiPlayer Setup
To set up TeamSpeak and FSHost, go to the Multiplayer Setup Page
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OZx Library

From the "About" information at OZx Home Page ...

"OZx is a bunch of talented and dedicated scenery developers, aircraft painters and technical support crew who produce freeware scenery and freeware aircraft repaints for FSX. With an emphasis on small air strips and GA aircraft, our aim is to make 'low and slow' flying around Australia and the US the best possible experience."

Go to their HOME PAGE to download their objects library.

Notam: We have been given permission from Ken Hall and Mark Lee to use their "objects." We use no other "objects" in the OZx library because permission was refused and we respect their wishes. You should download the latest OZx library because these will have all of the latest files from Ken Hall and Mark Lee. Those object files we have permission to use at RTTM are marked with "KH" or "MWL". Our thanks to Ken and Mark for sharing these with the RTTM community.

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PFJ

NA_PJF

ORBX FTX Pacific Fjords

To use Return to Misty Moorings, the ORBX FTX Pacific Fjords scenery package is necessary. If you want to see "Misty Fjords" as it "really is"...you will need this software.

Here is the ordering information on the product: Link

REQUIREMENTS FSX SP2/Acceleration Orbx FTX Pacific Fjords joins the gap between FTX Pacific Northwest and Tongass Fjords X. This is a majestic wilderness region with stunning fjordlands, glaciers, mountain peaks and thousands of quiet inlets and passages. All the airports in the region have been given the FTX upgrade treatment and you`ll enjoy some spectacular locations such as Ketchikan, Bella Coola and Stewart. Featuring the same quality ground textures and hand-crafted landclass as Orbx`s Pacific Northwest, the region also has super accurate coastlines, rivers, marshes, glaciers and areas of photoreal imagery in certain alpine regions. We`ve also added in many floatplane bases on ocean and lake shores where they exist in real life. Pacific Fjords now allows you to fly your favorite regional, GA or bush aircraft from south of Portland all the way into Tongass Fjords - a vast area to explore. Add FTX Pacific Fjords to your sim today!

Features:

* Continues the coverage north from Orbx PNW

* Superb ground textures by Matt Tomkins

* Hand-crafted landclass covers every mile

* Accurate roads, rivers, coastlines

* 20m Holgermesh for crisp definition

* Selected photoreal coverage areas * New autogen textures and objects

* Super accurate autogen annotation

* Every airport is upgraded, including PAKT!

* Includes the spectacular Bella Coola region

Plan G


Plan-G is the software we have selected for our navigation and maps here at Return to Misty Moorings. Here are some of the features included in this FREEware package:

Plan-G v2.0.5 Out Now! Get it HERE
  • New Airport viewer
  • New Approach viewer
  • Add approach to flight plan
  • Display Victor Airways
  • Weather reports without FS connection
  • Relative wind display
  • New enhanced native ".PLG" file format with support for cross-references, passing altitudes, notes, approaches etc
  • Sample plans
  • Sharable bookmarks
  • Display KML/KMZ files
  • New Quick Planner
  • Route Copy to clipboard for VAs, VATSIM etc
  • Water runways display
  • Detachable tool windows for expander panels
  • Actual times recorded (local or zulu) & can be printed on PLOGs
  • Spot elevations (with optional DEM installed)
  • Move aircraft to here function
  • Many more UI enhancements

This site has many updates, so be sure to get the latest version there, Tim is always improving it for us. This is a "highly recommended" FREEware by Return to Misty Moorings.

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Repaints - How to

Generic Instructions from Chris.

Open your FSX aircraft folder for this particular download - it will be something like C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\[the sub-folder name should be inserted here, i.e. \Airplanes or \Rotorcraft]

Unzip the contents of this zipfile into this folder. You will now see a new folder called C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\[Rotorcraft\Bell412_EP\Texture.N911FR - given only as an example - this will need to differ according to the paint]

Next open the aircraft.cfg file with any text editor program (Windows editor does the trick) and find the last block of text that starts with a line [fltsim.x] where the x will be a sequential number which starts at flightsim.0 and goes on for as many variants of the model are installed. Copy the last complete fltsim.x block and paste it into the aircraft.cfg below the previous last entry. Example, if the black text below is the last fltsim.x block...

[fltsim.1]
title=A2A Piper Cub Ski 2
sim=PiperJ3s
model=
panel=
sound=
texture=swiss
kb_checklists=
kb_reference=
atc_id=HB-ONP
atc_id_color=
ui_manufacturer="A2A Piper"
ui_type="J-3 Cub w/skis"
ui_variation="Swiss"
ui_typerole="Single Engine Prop"
ui_createdby="A2A Simulations Inc."
description="The Piper Cub embodies the very essence of the romance and gypsy-lure of flying. Its design is one of the most fundamental expressions of the basic, primal relationship between pilot and airplane; and few airplanes define “stick and rudder” more faithfully and distinctly than does the Cub."

Then you simply copy and paste that block in below and increment the fltsim.x number. In the example below you can see several lines highlighted. You MUST edit these so that FSX can recognise the fact that it has to display a new plane in the aircraft selection menu. Remember - these lines in red should be unique for each paint you add. The lines below are examples only and will look different for each model. If you really do have problems, drop me an e-mail and I will see if I can help.

[fltsim.1]
title=A2A Piper Cub Ski 2
sim=PiperJ3s
model=
panel=
sound=
texture=swiss
kb_checklists=
kb_reference=
atc_id=HB-ONP
atc_id_color=
ui_manufacturer="A2A Piper"
ui_type="J-3 Cub w/skis"
ui_variation="Swiss"
ui_typerole="Single Engine Prop"
ui_createdby="A2A Simulations Inc."
description="The Piper Cub embodies the very essence of the romance and gypsy-lure of flying. Its design is one of the most fundamental expressions of the basic, primal relationship between pilot and airplane; and few airplanes define “stick and rudder” more faithfully and distinctly than does the Cub."

[fltsim.2]
title=A2A Piper Cub Ski paint by eagleskinner
sim=PiperJ3s
model=
panel=
sound=
texture=**** (the zipfile you downloaded will be called texture.****.zip - replace the asterisks with the file name)
kb_checklists=
kb_reference=
atc_id=whatever the aircraft reg is
atc_id_color=
ui_manufacturer="A2A Piper"
ui_type="J-3 Cub w/skis"
ui_variation="Eagleskinner's ride"
ui_typerole="Single Engine Prop"
ui_createdby="A2A Simulations Inc."
description="The Piper Cub embodies the very essence of the romance and gypsy-lure of flying. Its design is one of the most fundamental expressions of the basic, primal relationship between pilot and airplane; and few airplanes define “stick and rudder” more faithfully and distinctly than does the Cub."

Now go flying and have fun

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Scenery Object Tester

Here is a tool Brad made for us that will help you "discover" why an object may be missing in your RTMM Scenery. Follow the instructions. To get this tool, click on the zip icon below.

Installation: Install this zip files main folder and it's "scenery" subfolder into your Addon Scenery library for FSX. Activate it in FSX. Make sure it's at the top of your scenery library order. This scenery is located at PANT. Right where the two runways intersect. Start up FSX and load up a flight at PANT. Go to where the two runways intersect and look for five buildings next to each other. From what you will be able to see you can find out what will show up using Return to Misty Moorings scenery and what will not show up. From left to right you should see:

CLick on Image to Enlarge
  1. A cabin with a green roof and smoke. This is a default FSX library object and everyone will see this object.
  2. A stucco building only found with an installation of the FSX Acceleration addon for FSX. Link HERE: (http://www.microsoft.com/games/pc/fsxacceleration.aspx)
  3. A stilt building only found with an installation of the EZ_1.zip file. Link HERE (http://www.flightsim.com/kdl.php?fid=145677)
  4. A building only found with an installation of OZx. Link HERE (http://aussiex.org/forum/)
  5. A building only found with an installation of Tongass Fjords. Link HERE (http://secure.simmarket.com/fsaddon-tongass-fjords-x.phtml)
  6. A "metal pier". This comes from the RTMM_Objects_Library. Link HERE
  7. A River House from CeyX Object Library. Link HERE
  8. A set of four strobe lights on the ground from FinneyAir. These are four tiny yellow "lamps" that will flash if you are on a night setting. Link HERE
  9. A "snowdrift" from Woody's EZ Rocks, Boulders & Snowdrifts Link HERE
  10. A small green hanger from Rwy12. Go to Flightsim.com and search for Rwy12_1.zip

If you're seeing what the included image shows and all buildings appear as they look in the image, then congratulations, you're all set to enjoy the Return to Misty Moorings and CIRP without missing anything we may ever want to add scenery wise. If you are missing any objects, then you do not have that corresponding scenery installed, or you may have it installed but it's not configured properly in your FSX program scenery library order.

To eliminate any errors or missing objects, please follow our readme instructions and make sure that all RTMM scenery library selections are on top of OZx, ORBX and Tongass Fjords. If you have that in order, then all of our scenery should appear as it was intended on your system. I hope this helps give you help with finding reasons why you may have missing objects that you come across. Once you know what you need to do, and after you make any changes by adding missing programs, come back to this scenery and then verify that the missing objects are now appearing. When you're done, you can delete this test from your system.

Scenery Problems

If you see this:

Instead of this:

You can bet your problem is your MESH setting.

  1. Go to FSX/Options/Settings/Display/Scenery/ ...
  2. Best Mesh setting is "2" (sliding the slider to the right)

If you see THIS ... it is a different problem ...

(Click to enlarge)

We don't know why this happens. To solve the problem, go to FTX Central (ORBX Program). Click on Default FSX and "apply". Load FSX ... it will rebuild scenery files. Once it is "up" you will see the problem is probably solved. Now turn off FSX and go back to FTX Central and click on North America and "apply". This should solve the problem.

Scenery Settings

From the PFJ "Manual" here are the setting for Scenery recommended for PFJ.

Sound Files


These sounds are placed in different areas of the scenery. (From Dex Thomas)

  • The sounds at places like Chesters, Misty's or Nina's cand start at dusk and go into the night. 
  • The sounds are also directional. 
  • If one is in slew mode, the sound will be muted. 
  • If one hears a strange sound, you can listen to the *.wav files with windows media player. 
  • The Winamp player may not play certain wav files.  If you unzip the sound file to a temporary folder, and you double click on
    a wav file, Windows Media Player should play the sounds in that file. 
  • What works and sounds good to me may not work for someone else. So sounds won't be perfect, and they are not meant to be, they just enhance a scenery.

INSTALLATION:

In the zip file, you will find a collection of files. There are three types of files. Audio, placement and effects.

The audio files are easy to identify and all of those go in your FSX\Sound folder.
The effects files are also easy to identify and they will need to go into your FSX\Effects folder.
The last files are identified with .bgl extensions and they need to go into your FSX\Aiken Creek\scenery folder.

Where I used "FSX\" in these above examples, that will be wherever your FSX main program is on your computer. This was just for these examples.

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TeamSpeak

 

The Return to Misty Moorings site will be using TEAMSPEAK for multiplayer operations. To see the full TEAMSPEAK installation procedure by Darryl Wightman. To see the full procedure for setting up this program and also FSHost, , click on the logo below:

 

Trip Tics

Trip Tics What are they? Trip Tics (tix) are hand-written instructions for getting from point A to point B using the pilot's knowledge of the geography. These are "turn for turn" instructions. With these, you don't fly "over" the scenery ... you fly down "inside" it ... wavetop and treetop! What I would call LSD, "Low, Slow and Dangerous". However, if you want to see Misty up close and need to kick up the heart rate flying through mountain passes and skimming over conifers ... fly a Trip Tic! This is the ultimate VFR experience for Return To Misty Moorings.

In the "real" world of bush flying in Misty Fjords, the pilots must ferry people from Ketchikan to the outlying cabins in the fjords. Some destinations are difficult to find even when you know your way. To make it even more interesting, the weather is usually rainy with low overcast. So rather than flying direct, the pilots tend to stay below the cloud ceiling, meaning they must fly around and between mountains. If a pilot goes above the clouds, there is always the danger of finding a mountainside on the way back down through the clouds. So flying close to the water and between the mountains is the safest choice. (It is also the most scenic choice ... both for tourists and flight simmers).

I once asked a DHC-2 pilot, while we were flying, how do you know where all these things are? He reached under the seat and pulled out a cigar box. In it were pieces of paper with the name of the destination and "turn by turn" instructions to locate the destination. They were in no order, had some greasy fingerprints on them and were obviously well-used. With the Trip Tics, we've attempted to create that little box of instructions. If one of our addon sceneries has a Trip Tic ... you will see an icon as below. Click on it and you will be reaching into the cigar box and pulling out the VFR instructions you need to find the destination. Here is an example for the Trip Tick for the Firetower at Bowser Lake ... click on the icon to see it.

Using the Trip Tics. Two formats, two ways to use them.

1. When you click on the Trip Tic icon, a web page comes up with a narrow table. If you are lucky enough to have a wide screen monitor, you make a narrow window of the Trip Tic page, putting it beside the window for your flight sim. That way you can fly but look over at the instructions and scroll them down as you proceed. The configuration looks like this:

Click Image to Enlarge

2. The other way is to use the Print-able copy. On the Trip Tic, you'll see it says Print-able copy HERE ... click it and a text file comes up that you can print. Using this method, you can use your whole screen for the flight sim and read along with the printed copy.

You can discuss the Trip Tics on the Return to Misty Forums.

Tongass X

Tongass X - Discussion, Tips and Tricks

Some of the object files that are used at RTMM are from this package. The AI floatplanes will also come from this scenery package. This package is comparable with PFJ and RTMM if the scenery is placed in the correct hierarchy:

Scenery File Library Placement

In the scenery hierarchy in your scenery index for FSX, there are two files associated with Tongass Fjords:

  1. Tong ass_Fjords_Higher_Priority
  2. Tong ass_Fjords_Lower_Priority

These should be placed BELOW the ORBx Files.

What is Tongass Fjords X?

Tongass Fjords X is the completely rebuilt version for FSX of our previous Tongass Fjords success title. It again is a major cooperation between Holger Sandmann and Bill Womack, including the already legendary 'Sandmann Landscape' and also some true-to-life regional airports such as Sitka and Petersburg, the town of Petersburg and quite a few other settlements, airports, seaplane bases and harbors.

As you will learn there is a plethora of things to see, discover, experience and visit !!!

Tongass Fjords X is supported by the same team that brought you Misty Fjords and Tongass Fjords for FS2004, and it covers almost the same area as the previous Tongass Fjords.

It is fully compatible with Ultimate Terrain right from the start, and also with most other FSX titles for the region that have been released up till now.

With Tongass Fjords X we bring you a whole new FS world !!! Nope, we’re not exaggerating one little bit, as you will soon see after installing it. Tongass Fjords X really is what FSAddon.com Publishing is all about….. enhancing your immersion in the wonderful world of Flight Simulation.

Tongass Fjords X will give you the feeling of ‘being there’ more than ANY other product currently on the market. Sure, sure, marketing speak, right!? We are convinced that you will agree with us after installing Tongass Fjords X and all its additional scenery and objects. All of the thousands of previous owners of Misty Fjords and Tongass Fjords will confirm and support this.

You can purchase the program HERE

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USFS CABINS

You must have PFJ installed and also the Service Pack 1

These cabins, built by Bill Womack and placed perfectly in the PFJ scenery by Holger Sandmann are the real location and styles of the actual USFS Cabins. You can read more about them on the USFS Website.

All of the USFS Cabins are listed on "The Cabins" page. You will see two sets of gps coordinates there. The first (to the left) is for the location of the actual structure, the second (to the right) is for the "Mooring (start) Point". If you want to locate the cabin exactly, use the "structure location," if you want to start a flight at a cabin, selecting the Mooring Start Point will put you at the mooring buoy for that cabin.

To do either, while in FSX, you select "M" for the map. You put the Latitude and Longitude into the appropriate places (nothing else needs to be filled in) and hit "OK". The program takes you to that exact location.

At the top of the page is a legend that explains the letters that are beside the location. You can click on the location name and you will go to a full description of the cabin provided by the United States Forest Service. Clicking on "M" there gives you their map. Notice the *** ... this means the lake is frozen in winter, so do not use a float plane when starting there in winter.

If you are using FSDiscover! ... you can get the latest "dat file" that adds the cabins to FSDiscover! HERE. This is always available in the Map Room at the top of the page as is the Plan-G update and the RTTM Dat file for all other locations in the area.

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Wing Leveler

Dave Westbury has created a Flight Simulator Force Feedback and Wing Leveler Utility that is a great addon for bush flying. In Misty Fjords, if you are flying the real weather, you'll find the ceiling is at about 300-500 feet most of the time. Going "up" through the clouds is no problem, but coming down ... your odds of finding the side of a mountain rather than a nice clear space are pretty high! The "real" pilots up there just stay below the clouds and wind their way through Misty Fjords, VFR. For us, setting the autopilot at about 200 feet and being able to "turn" is a real help. (FSX comes with the "flight leveler on the "ON" position" meaning if you set the altitude you cannot turn left or right. This program gets rid of that in a macro for all of your aircraft. You can download the program HERE.

Note: You can also do this manually every time you turn on the autopilot by hitting CTRL-V. But the Wing Leveler program takes care of that for you.

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